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Old Dec 19, 2007, 12:25 PM // 12:25   #41
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/signed

not fan of the repeatable though

Shadow Passage and bugged areas for instant vanquish would mess up all this
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Old Dec 19, 2007, 12:37 PM // 12:37   #42
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Quote:
Originally Posted by A11Eur0
I think the chest should be every time you clear an area, and the odds of a rare drop from the chest is dependent on the number of enemies you killed.
I think this is the way to go, the harder the area the better the loot, and it doesn't lock out area's people have already vanquished.
/signed
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Old Dec 19, 2007, 12:45 PM // 12:45   #43
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/signed for only once + people who already vanquished
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Old Dec 19, 2007, 01:08 PM // 13:08   #44
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We already get money upon vanquishing. I do not think an extra chest is needed.

We do not need chests for everything we do. After all, it would mostly drop crap anyways.
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Old Dec 19, 2007, 03:23 PM // 15:23   #45
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/notsigned
As much as I love free goodies, free goodies (aka Zaishen Chest) have already destroyed the economy enough. This would just be a final blow.
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Old Dec 19, 2007, 03:27 PM // 15:27   #46
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Hm... even just a free Lockpick every time you clean the area would be enough.
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Old Dec 19, 2007, 03:30 PM // 15:30   #47
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/signed,that would give me a good motivation.
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Old Dec 19, 2007, 03:43 PM // 15:43   #48
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what about the people who already vanquished the area...they cant get the chest???

/no
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Old Dec 19, 2007, 05:33 PM // 17:33   #49
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/signed. I like this idea a lot

I think the chest should definitely be repeatable just like end dungeon chests are repeatable. However I also think the "rewards" that come out of the chest should scale with the difficulty of the vanquished area. Base it on # of enemies you had to kill.

So, if you vanquish Zen Daijun explorable with a Canthan native (kill 1 pet and you're done) the chest spawn yields a reward of 5-10 gold.

Vanquish Shadow's Passage (8-14 enemies) and the chest drops a crappy non-max purple item or 5-10 items of a common crafting material.

Vanquish an area with ~100 enemies and you get a half decent gold.

Vanquish an area with 300+ enemies and you get a nice reward.

Bottom Line: Add a chest so we feel like our vanquishing efforts were appreciated by Balthazar or whomever, but don't add something that will make us rich. If the area was a 300+ enemy vanquish then put some really nice items in the chest like eternal blades or crystallines, but make the drop rate for those items something like 1 in 10,000.

Last edited by TheRaven; Dec 19, 2007 at 05:37 PM // 17:37..
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Old Dec 19, 2007, 05:59 PM // 17:59   #50
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/signed here (and for people who've done it already)

/rant
have the feeling after clearing the area I’ll get a req12 bow or axe. Just like all dungeons i've been doing! OH well......
/end rant

BUT this gives me some motivation to do the title
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Last edited by chessyang; Dec 19, 2007 at 06:01 PM // 18:01..
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Old Dec 19, 2007, 06:18 PM // 18:18   #51
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Excellent idea, very nice reward idea system!

I am in favor of the following:

- Continent Vanquishing Chest (Four in total)
- Non-Repeatable
- Those who have already obtained such, will be rewarded with said items in their Inventory upon /special emote command
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Old Dec 19, 2007, 08:35 PM // 20:35   #52
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Quote:
Originally Posted by reverse_oreo
what about the people who already vanquished the area...they cant get the chest???

/no

Read much? There is plenty of discussion on how to include people who have already gotten the Vanquisher titles and ....

Nevermind, carry on.
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Old Dec 19, 2007, 09:41 PM // 21:41   #53
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Quote:
Originally Posted by chessyang
/rant
have the feeling after clearing the area I’ll get a req12 bow or axe. Just like all dungeons i've been doing! OH well......
/end rant
and that, is when you dont get a Diamond
(luckily, i never got a greeny from those things)
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Old Dec 20, 2007, 12:37 AM // 00:37   #54
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Improve the Golden items drop & chest spawn rate for Legendary Vanquisher tittle, like treasure hunter for lockpicks.
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